Showing posts with label games design. Show all posts
Showing posts with label games design. Show all posts

Tuesday, 3 February 2015

Making Mobile Games

Two years ago, I started a full-time job as a Mobile UI Designer with Pocket App Ltd. With a games design degree under my belt and no one at the company with games industry experience, I seized at the opportunity to upgrade my position and within a few months I became Games Producer. Since then I have worked on many exciting and challenging mobile projects, both game apps and standard apps with gamification design.
All of our projects are produced specifically for a range of clients, including some big names such as Panasonic and Square Enix, so I'm restricted on the graphics I can share on the web. However, there are some sneak peaks on my new portfolio website, www.alxbanner.com.




As much as I love the challenge of creating exciting solutions based on a clients brief, I am eager to work on an original indie game before I hang up my gamepads. Whether I'm lead designer, UI/UX designer or a character designer, I really don't mind what role I have. The most important thing is that I have a talented team to bounce ideas off and collaborate with. I've already been in talks with some cool developers so watch this space!

Saturday, 16 November 2013

My Visit to PlayJam



Headed over to PlayJam London offices on the top floor of Centre Point tower. My mission was to pick up a couple of their new android gamepads, GameStick, so the we (Pocket App Ltd) could test (read 'play') it and give feedback and ideas. 
Easy to forget how awesome current generation mobile games can look and play on a big screen.


Saturday, 7 September 2013

Game Dev Inspiration

Lovely story from a Ukrainian breakdancing games developer - Inspirational.


Wednesday, 7 August 2013

The Evolution of Game Tutorials

A collegue at work linked me to this interesting article about how in-game tutorials have changed over the past 15 years:


They Don't Make Tutorial Levels Like No One Live Forever Anymore


From my experience, most gamers are too impatient to follow games tutorials unless they're forced into one. Like intro cutscenes, they are more likely to skip them, get straight into the action and use trial and error.

I like how many games nowadays integrate tutorials into the gameplay more seamlessly without it feeling boring or disjointed. Gestures or button graphics will flash up on screen to aid the player through the beginning of the first level and not bombard them with too many instructions. That's how it should always be. But it can be difficult to balance, especially in this new world of casual app gamers where attention is short and gaming trends change like the seasons.

In recent memory, Portal 2's tutorial was so seamless and playful that you hardly noticed it. All the best teachers have a sense of humour!