A collegue at work linked me to this interesting article about how in-game tutorials have changed over the past 15 years:
They Don't Make Tutorial Levels Like No One Live Forever Anymore
From my experience, most gamers are too impatient to follow games tutorials unless they're forced into one. Like intro cutscenes, they are more likely to skip them, get straight into the action and use trial and error.
I like how many games nowadays integrate tutorials into the gameplay more seamlessly without it feeling boring or disjointed. Gestures or button graphics will flash up on screen to aid the player through the beginning of the first level and not bombard them with too many instructions. That's how it should always be. But it can be difficult to balance, especially in this new world of casual app gamers where attention is short and gaming trends change like the seasons.
In recent memory, Portal 2's tutorial was so seamless and playful that you hardly noticed it. All the best teachers have a sense of humour!
They Don't Make Tutorial Levels Like No One Live Forever Anymore
From my experience, most gamers are too impatient to follow games tutorials unless they're forced into one. Like intro cutscenes, they are more likely to skip them, get straight into the action and use trial and error.
I like how many games nowadays integrate tutorials into the gameplay more seamlessly without it feeling boring or disjointed. Gestures or button graphics will flash up on screen to aid the player through the beginning of the first level and not bombard them with too many instructions. That's how it should always be. But it can be difficult to balance, especially in this new world of casual app gamers where attention is short and gaming trends change like the seasons.
In recent memory, Portal 2's tutorial was so seamless and playful that you hardly noticed it. All the best teachers have a sense of humour!
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