Sunday, 30 October 2011

Character Animation - Francis Walk cycle

Recently I've been going back to basics and practicing walk cycles for various rigs.

The walk cycle in this post was created using my own Maya rig, Francis (featured in my Arnold Schwarzennegger lip-syncing animation http://youtu.be/jgxBRFdHzyY )


Francis the 'Baby' - minus the face paint and lion suit
This is a regular paced walk on 12's (half a second per step). I blocked in the four core positions (contact, down, passing and up) using stepped keys, moved to splined curves then continued to build from there. I left most of the overlapping action until the keys were splined to avoid it getting too complicated early on.

Below are a couple of playblasts of the blocked walk and completed walk. Could do with some more tweaks and the head looks like it's just nodding up and down. May add some side nod overlapping action from the head through to the spine to add some more weight as well.





1 comment: