Here are the list of the assets:
Environments
-Magnificent Ship Interior
-Magnificent Church Interior
-Devastated Peasant Village Exterior
-Heavenly Exterior
Props
-Prince's Primary Weapon
-Magnificent Ship Exterior (as vehicle)
-Prince's Army's Tools of Destruction
-Statue of Prince
-Prince's Treasure Item - inanimate or dead
-1-3 x Mundane Props from Devastated Village
Characters (one non-humanoid)
-Prince/Princess Protagonist
-Numberless Angel
-Priest (impoverished or otherwise downtrodden)
I've been wanting to design something that has influences from West African culture so will use the culture/traditions/people/architecture as my main reference. However, I want this to be a fictional game world so will combine with reference from other sources too. At the moment, I have created mood boards (see below for examples) for each asset and made some initial sketches.
Village Exterior |
Priest |
Wicked Princess |
Princess Statue |
There's a lot of free-flowing experimentation at this stage - no idea is set in stone. Below are a few of my initial thumbnail sketches (I've highlighted my favourites) for my version of the 'wicked prince'. As you can see, I've gone for a female protagonist.
Silhouette thumbnails are good for focusing on the form of the character and less on the fine details. This is a new technique for me and not what comes naturally to me, but I have given it a try in these initial drawings. Still needs improvement but I can see the benefits - a strong silhouette is a key asset for any character concept.
That style reminds me of Machinarium http://www.direct2drive.com/images/product/screenshots/8562/normal/ScreenShot7.jpg
ReplyDeletesome awesome thumb nails there :P
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